Saga of the Serpent's Skull
The Wind and the Waves
God of nature, weather, and the sea
Gozreh (pronounced GOHZ-ray) is a dualistic god of nature, a god of the storm and sky and also a goddess of the wave and surf. Born of the ocean’s fury and the wind’s wrath, Gozreh is a fickle deity.
Sailors claim that Gozreh dwells at the horizon, where the sea meets the sky. Born of the ocean’s fury and the wind’s wrath, Gozreh is a fickle deity. Those who ply the waters or rely upon the rains know this better than most, and are sure to placate Gozreh and honor him when the winds and waves are favorable. Gozreh has two aspects, equally depicted in art and sculpture. When at sea, or over water, Gozreh is a woman, with wild, flowing green hair whose body transforms into endless waves. In the sky and over land, Gozreh appears as an aged man with a long white beard, emerging from a mighty storm cloud. Temples in port cities often venerate both images. His worshipers are typically sailors, naval merchants, and farmers (especially those in need of rain).
Male priests are expected to grow long beards and female priests must keep long hair; both weave dried seaweed, strands of white cloth, and other decorative items into their hair. Formal garb is long flowing robes of sea-green, storm-gray, or sky blue, offset with coral and pearl jewelry. Gozreh’s temples always open to the sky above and often contain some sort of pool or open water at their heart. Travelers preparing for a long ocean journey frequently seek the council of his clerics, who also bestow an annual blessing upon farmers before the spring planting. Gozreh’s Hymns to the Wind and the Waves is a collection of susurrant prayers and rules for personal behavior and respect for the natural world.
The majority of druids follow various philosophies, the most predominant of which is the Green Faith, yet some druids do turn to deities for guidance and inspiration. Of these, Gozreh is easily the most common choice — his druids tend to be loners who eschew organizations, including Gozreh’s own, and live lives as hermits in secluded corners of the world.
Signs of Gozreh’s favor include a sudden but gentle warm breeze that carries a strong scent of flowers, the unexplained sound of waves crashing on a distant beach, and dreams of a specific, recognizable animal (such as a white wolf, a frilled lizard with glowing blue eyes, or a ghostly raven). Signs of her displeasure include being watched and shrieked at by wild birds or beasts, sudden rainstorms localized over a specific building or individual, or an unending taste of blood in the mouth.
Gozreh mostly remains neutral towards the other gods, unless they bring threats to his dominion. Despite this, he often comes into conflict with Rovagug, Nethys and Urgathoa, for their destructive or corrupting influences on the world. He is often at odds with Abadar over the encroachments of civilization on nature, yet cordial with Erastil and Desna. Erastil, in particular, is considered somewhat of a friend, due to their shared respect for nature.
Church of Gozreh
The church, and certainly the faith of Gozreh, can be found in all natural places.
Worshipers and Clergy
Priests of Gozreh are rugged folk and many are hermits. Men are expected to have long beards and women long hair. Seaweed and natural items are often braided into the hair of the faithful.
Shortly after the appearance of the Eye of Abendego, a splinter-cult of Gozreh called the Storm Kindlers became convinced the Eye was a manifestation of Gozreh. They flocked to the Sodden Lands, but were unable to cope with the harsh realities of life in the region and were soon killed. Their leaders wore magical masks that helped them navigate the flooded land. Some of these masks survive and are now worn by inhabitants of the Sodden Lands, who call them Goz masks.
Temples and Shrines
Temples of Gozreh are always open to the sky and often contain some sort of pool or open water at the heart. They often appear in out-of-the-way places and are typically built using only slightly worked local materials, such as driftwood and unquarried stone. Services and occasions vary from temple to temple, though most ceremonies involve offerings, prayers and chanting.
Gozreh’s texts are typically guides to natural life, almanacs of tides and such things, interspersed with chants and prayers and suggested offerings to the fickle deity.
Hymns to the Winds and Waves: This book includes sussurant prayers, rules for personal behavior and the respect of nature.
Gozreh’s followers celebrate Firstbloom on the Vernal Equinox and Currentseve on the 7th of Gozran.