Establishing a Camp

There are fives roles that PCs (or, as is the case,) NPCs can take up as part of their daily chores. These camp roles are as follows:

Defender: The defender works to set traps, shore up the walls, and see to the camp’s security. The first time a wandering monster or hostile creature attacks the camp, these traps inflict 2d6 points of damage per defender divided amongst the attacking creatures.

Entertainer: The entertainer tells happy stories and shit, raising the NPCs’ hopes for rescue and granting them a +2 bonus on Will saves for Morale.

Guard: The guard reduces the chance of wandering monsters attacking the camp by 5% (to a minimum of 5%).

Hunter: The hunter provides enough food and water for 8 medium creatures per day, without the PCs having to spend time rolling survival checks.

Medic: The Medic reduces the chance of being exposed to disease by 5%, and increases hit points naturally regained by rest/long-term care by 2.

Establishing a Camp

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