First off, I’d like everyone to go download the Serpent’s Skull Player’s Guide. It’s free, and has a lot of info about how different classes would fit into the campaign. There’s also an overview of how the game starts, and a list of campaign traits.
Also… once again, this will be a somewhat challenging campaign. There’s a wide variety of challenges and wilderness exploration to be had. The jungles of Garund are fairly inhospitable, and there are few established countries and cities in the region. Parts of the series can be railroady; at other points it’s totally reliant on player creativity and self-directing to get things done. I know some people really dislike GM fudging; generally I let the dice fall where they lay, but will pull punches if the players are in way over their heads, and particularly if they can’t case raise dead. (That said, use common sense… I’m not going to pull punches if a bunch of level one characters charge a T-Rex or something.) The path fits my mindset of challenging players to providing some epic circumstances and rewards, but if it gets too bad just talk to me about it and I can tone it down.
For whatever reason, your character has set out on a journey to the colony of Sargava, planning on adventuring deep into the jungles of the Mwangi Expanse. The Mwangi is home to many legendary lost cities, ancient ruins, mysterious treasures, and primitive tribes, so there are any number of reasons a character would have interest exploring there.
This particular band of characters decided to take the ship Jenivere to Sargava’s port city of Eleder. On the Jenivere’s page is a short list of the various ports of call and days spent traveling; the maps page features a depiction of this journey. While your character can be of any race and nationality, they must have embarked at one of the Jenivere’s ports of call.
Your character can be from whatever race, nationality, or culture you’d like, but they have to have some reason to travel to Sargava, and have to start off on the Jenivere. Other than that, things are wide open. If you’re not that familiar with the Pathfinder world of Golarion, I’m putting some basic information on the wiki parts (Geography, Religion, etc.) While that’s there for everyone to peruse, I haven’t added everything yet, and hope I don’t have to, so it’d probably be quicker and easiest to ask for suggestions if you’re totally unfamiliar with the world.
More details will be forthcoming. In general, I’m leaning towards point-buy for attributes so that everyone’s roughly on the same page, but that will be balanced with a number of minor assets. Feel free to peruse the Core Book, the Advanced Player’s Guide, anything in the Pathfinder Companion line, and the Campaign Setting/World Guide when thinking of character concepts. Ask me first if you want to do something with the Ultimates, 3.5 or third party material, or play a race from the Bestiaries. I probably won’t say no, and I’m not totally against character optimization, but I would like to keep the party roughly balanced.